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Edward Ray
Composer and Sound Designer
Edward is a composer and sound designer for video games, working with developers and publishers, providing bespoke music and sound effects. This process runs from ideation, through iteration, into optimisation and finally, implementation.
TALKS ABOUT
How writing music for video games "works". Both in terms of the practical aspects, as well as in terms of finding projects to work on | The differences between the video game and music industry | Misconceptions about working in the video game industry | The importance of communication in the client / contractor relationship, particularly in the rendering of creative services | Turning a hobby into an income | Productivity and time management | Staying "inspired" under pressure.